AI Insights · Timothy · March 2023
Top 5 Hybridcasual Games on Android in Peru - Q1 2023
Discover the performance of the top 5 hybridcasual games on the Android platform in Peru during the first quarter of 2023, including key metrics like weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 hybridcasual games on the Android platform in Peru showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Stumble Guys from Scopely experienced a fluctuating trend in weekly downloads, starting at approximately 100K at the end of December and ending the quarter at around 32K. The game's weekly revenue peaked at roughly $7.2K in late December and saw a slight decline, stabilizing at around $6.3K by the end of March. Weekly active users also showed a downward trend, starting from 344K and tapering off to 226K.
Piano Fire: Edm Music & Piano by Adaric Music saw its weekly downloads peak at around 81K in mid-January, but this number gradually decreased to about 19K by the end of March. The weekly active users followed a similar pattern, starting at 87K and peaking at 197K in mid-January before declining to 78K towards the end of the quarter.
Piano Star from TINYMAX HONGKONG LIMITED had a steady decrease in weekly downloads, beginning at 60K and ending at about 25K. Despite this, the game maintained a stable number of weekly active users, starting at 110K and reaching 173K by the end of March. The revenue for this game remained negligible throughout the quarter.
Tomb of the Mask by Playgendary Limited had a relatively stable performance in terms of weekly downloads, starting at 37K and ending at 15K. The active users remained fairly consistent, averaging around 260K throughout the quarter. The weekly revenue saw a minor spike to $32 in late February but otherwise remained minimal.
Lastly, Super Bino Go:Adventure Jungle by 1SOFT saw its weekly downloads fluctuate slightly, starting at 34K and ending at 19K. The number of weekly active users remained steady, averaging around 110K throughout the quarter. Similar to some other titles, this game did not generate significant revenue.
For more insights and detailed data, visit Sensor Tower.